FAQ Frequently Asked Questions
General Questions
1. What is XR?
XR stands for Extended Reality, an umbrella term that includes Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). It encompasses all real-and-virtual combined environments and human-machine interactions.
2. How is XR different from VR, AR, and MR?
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VR is fully immersive and replaces the real world.
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AR overlays digital content on the real world.
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MR blends real and digital worlds interactively.
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XR includes all of the above.
3. What devices are used for XR experiences?
Popular XR devices include:
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VR headsets like Meta Quest, PlayStation VR, and Valve Index
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AR glasses like Microsoft HoloLens and Magic Leap
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Smartphones and tablets for mobile AR
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Apple Vision Pro and similar spatial computing devices
Technical Questions
4. What software is used to build XR applications?
Common tools include:
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Unity and Unreal Engine for development
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Blender, Maya, or Cinema 4D for 3D modeling
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ARKit (Apple) and ARCore (Google) for AR apps
5. Do XR apps need the internet to work?
Not always. Some XR experiences work offline, but others require an internet connection for features like multiplayer, cloud anchors, or streaming content.
6. What programming languages are used in XR development?
C#, C++, JavaScript, Swift, and Python are commonly used depending on the platform and toolchain.
Business and Use Case Questions
7. What industries use XR?
XR is used in:
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Healthcare (surgery simulation, patient education)
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Education & Training (virtual classrooms, job training)
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Retail & Marketing (virtual try-ons, product demos)
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Real Estate (virtual walkthroughs)
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Entertainment & Gaming (immersive games, concerts)
8. Is XR expensive to implement?
Costs vary by project. Entry-level XR can be developed affordably using smartphones or basic headsets. More complex solutions with custom hardware or 3D content can be more expensive.
User Experience and Safety
9. Is XR safe for everyone to use?
Generally, yes—but some users may experience motion sickness or eye strain. It’s not recommended for children under 13 without supervision. Safety guidelines should always be followed.
10. How do you avoid motion sickness in XR?
Use good design practices:
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Stable frame rates (ideally 90+ FPS)
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Natural movement and teleportation
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High-resolution graphics
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Reduce lag and latency
Future of XR
11. What’s the difference between XR and spatial computing?
Spatial computing is a broader term involving technologies that understand and interact with the physical environment. XR is a core component of spatial computing but not the only one.
12. Where is XR headed in the future?
Trends include:
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XR in everyday work (remote collaboration)
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AI-powered XR assistants
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Advanced AR glasses replacing phones
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More lightweight, high-resolution headsets